| When
Popular Science magazine wanted innovative ideas for its World
Design Challenge—an annual competition to devise creative
solutions for complex problems—it invited the UW’s Center
for Digital Arts and Experimental Media (DXARTS) to participate.
| |
 |
| |
From
left: Shawn Brixey, Ian Ingram, and Bret Battey.
Photo by Nancy Joseph. |
DXARTS faculty and students,
always intrigued by a challenge, jumped at the chance. The result:
an “out of the box” solution to reducing underwater
noise affecting whales and other marine mammals. The entry, described
in the July 2004 issue of Popular Science, earned the DXARTS
team the Editor’s Choice Award.
Popular Science
created the competition with CARE, the humanitarian aid organization.
“Groups were asked to propose communities of need in the future,
and then create a technological CARE package,” says Shawn
Brixey, associate director of DXARTS, who was joined by research
associate Bret Battey and visiting researcher Ian Ingram for the
project. “The ideas could be really out there, which appealed
to us.”
There were some limiting
factors. The “package” had to fit onto a palette that
could be delivered by airdrop, reflecting CARE’s delivery
methods. And although solutions could involve future technology,
it had to be realistic future technology.
The DXARTS team came
up with 25 “pie-in-the-sky, implausible ideas,” and
then pursued those they found most promising. “When Ian brought
up the whale idea, I remember saying, ‘Team! This is going
to win. Go for it,’” says Brixey.
Their focus was the
detrimental effect of man-made sounds—due to shipping, airplanes,
seismic exploration for undersea oil, and Navy sonar exercises—on
ocean animals. Symptoms can range from mere confusion to death in
some marine mammals, especially certain whale species.
The team found that
there had been considerable research on noise reduction
in air, but almost nothing about noise reduction in water, especially
noise emitted from a single source, like a sonar beacon. They devised
underwater vehicles that would pick up such sounds, calculate the
inversion of those sound signals, and send those inverted signals
out to help reduce the sound—a technique called “active
absorption.” The goal was also to make the robotic vehicles
whale-like so they would swim with, and be accepted by, the whales
they were designed to protect.
 |
|
| A
drawing of the underwater vehicles traveling with whales. |
|
“I like making
robots that mimic the shape and function of organic life,”
explains Ingram, who has some background in ocean robotics and ocean
acoustics. “The whales may recognize that the vehicles are
not whales, but we think they might be comfortable with them if
they seem like whales, just as humans are more comfortable with
human-looking robots.”
The team also devised
a method for multiple underwater vehicles to communicate using acoustic
modems. A modem on the ocean’s surface, teamed with a drone—an
airplane controlled remotely via radio frequencies— would
send simple commands to the vehicles, also equipped with modems.
Of course, none of this
will happen any time soon. For this competition, the idea itself
was the product. But Brixey doesn’t rule out the possibility
of pursuing this further.
“Given that we
were able to produce this idea with such a short turnaround time,
I do think that we would, if given the chance, be able to produce
a prototype. Maybe that will happen in the future.”
[Summer 2004 - Table of Contents]
|